Staff, artifact (requires attunement by a Artificer)

"We may have unbound the laws of nature just a bit too much..." 

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.

Master of Creation: You can now grant sentience to your turrets. This has no changes to their stats but removes any time limits on them, and it also allows them to act without consuming your bonus action. In addition, your intelligence score is set to 20. This has no effect if your intelligence is already higher than 20.

Perfect Spell: Once per long rest you can delve in to the infinite knowledge of Yuortroth and pull from it the perfect spell from any class's spell list,  you must chose a spell with a level that you could normally cast but it does not consume a spell slot. Using this feature you can use your reaction or a bonus action to cast a spell that requires a reaction or bonus action.

Empower Turret: You can spend an action to amplify a turret's abilities. The Flamethrower 2d8 Damage and ignites the target for 1d8 Fire damage at the start of their turn that ends on a DEX save. The Force Ballista is able to shoot three bolts. And the Defender gives 2d8 temporary hit points.

Hideous Amalgamation: Once per long rest you can rip parts off of the many corpses that fall within your sight, and create a god forsaken amalgam with stats based on what types of corpses the parts were ripped off of. A total of three "parts" are ripped to create the Amalgam. The Base stats of an Amalgam of the amalgam Stat block. Each part is additive, so for every part of the same species just add the bonus again.

Humanoid+10 HP, +1 damage

Beast: +5 speed, +2 damage

Aberration: Resistance to psychic damage, + 2 INT, gains sentieance at 2 parts.

Celestial: +1 to AC and all rolls.

Construct: +10 HP and +2 AC

Dragon: + 2 to damage, gains flight speed equal to walking speed at two parts.

Elemental: +15 HP, gains resistance to all elemental damage at two parts.

Fey: +10 Speed, immunity to magic at 2 parts.

Fiend: +3 to damage, resistance to non-magical damage at two parts.

Giant: +20 HP, -1 AC, +1 Size up to a maximum of Huge.

Monstrosity: +5 to damage

Ooze: -5 speed, +10 hp, Can occupy the space of other units at two parts. Doing this does 1d8 damage at the start of the victim's turn.

Undead: +2 damage, +5 speed. Gains resistance to necrotic damage and the Undead Fortitude trait at 2 parts.

(Undead Fortitude: If damage reduces the Amalgam to 0 Hit Points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the Amalgam drops to 1 hit point instead.)

 

 

   

Notes: Bonus: Magic, Bonus: Spell Attacks, Set: Intelligence Score, Artificer, Damage, Control, Detection, Combat, Deception, Warding

Item Tags: Damage Control Detection Combat Deception Warding

Captain_Guaq

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