Forged by the brilliant minds of Steiner’s Artificer Team at the Iron Keep, this massive warhammer was designed to take down titans and fortresses alike. Crafted with a blend of arcane technology and magical augmentation, the hammer is large, incredibly heavy, and deals devastating blows that can shatter walls, crush armor, and devastate even the largest foes. Its size and power make it an exceptional siege weapon, as well as a symbol of brute strength.
Effects:
- Massive Impact: The hammer deals 4d6 bludgeoning damage and 3d6 thunder damage on a hit.
- Reach: Due to the size of the weapon, it has a reach of 15 feet, allowing the wielder to strike from a distance in combat.
- Shockwave Strike (Once per day): The hammer can release a powerful shockwave in a 30-foot radius, dealing 5d10 thunder damage to all creatures and structures within the area. Creatures hit must make a DC 16 Constitution saving throw or be knocked prone.
- Siege Weapon: The hammer deals double damage to structures and objects.
Backstory:
The Titan-Grade Siege Hammer was designed and crafted by Steiner’s Artificer Team in response to the Ultimate Battle and the rising need for powerful weapons capable of toppling even the most formidable of foes. With Steiner’s unmatched ingenuity, the hammer was infused with magical energies that enhanced its weight and power without sacrificing speed. This allowed the wielder to swing the enormous hammer with surprising effectiveness, especially when taking down larger enemies or strongholds.
Though it lacks sentience, the hammer stands as one of the most powerful tools of destruction created at the Iron Keep, a true testament to Steiner’s inventive genius and the prowess of his artificers.
Attunement:
Requires attunement by a fighter or barbarian with a Strength score of 18 or higher. The weapon is designed for those capable of wielding its massive size and strength. Those attuned to the hammer gain proficiency in using it for both combat and siege purposes.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Bludgeoning, Damage: Thunder, Weapon Property: Reach, Fighter or Barbarian , Damage, Combat, Versatile, Push
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