You gain a +3 bonus to attack and damage rolls made with this magic trident. If you throw this weapon while underwater, it returns to your hand immediately after your attack.
While attuned to Tide Changer, if you or a friendly creature within 30 feet of you were to roll a 1 on a d20 test, you can instead change the result to a 20. You can only use this feature of Tide Changer once per long rest.
While attuned to Tide Changer, if a hostile creature within 30 feet of you were to roll a 20 on a d20 test, you can instead change the result to a 1. You can only use this feature of Tide Changer once per long rest.
Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Thrown, Versatile, Topple
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