There's something undeniably intoxicating about the feeling of power one gets through terrorizing others. This sensation has lead many righteous paragons who have previously donned this armour to gradually becoming cruel, vicious tyrants. Inevitably, a fresh-faced hero rises to defeat these tyrants, swearing to use this armour exclusively in the service of good.. and the cycle begins anew.
You have a +2 bonus to AC while wearing this armour.
Oni's Cunning: This armour grants you Advantage, rather than Disadvantage, on stealth rolls; your being and steps masked by the presence of the Oni.
Oni's Resilience: Your mind and body steeled by supernatural forces, you gain resistance to psychic and fire damage as you take on some of the Oni's traits.
Aura of Bloodlust: As an action while wearing this armour, you may release a wave of horrifying, lethal intent powerful enough to make others tremble in fear. Each creature of your choice within 20-feet of you must succeed on a DC18 Wisdom Saving Throw, or become Frightened until the end of it's next turn. If a creature would be immune to the Frightened condition, such immunity is negated against this effect.
Additionally, you deal an additional 2d10 damage to any creature who fail this saving throw, until the end of their next turn.
This ability may be used once, recharging on a long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Resistance: Fire, Bonus: Armor Class, Resistance: Psychic, Requires Attunement, Str. 15 Required, Stealth Disadvantage
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