Burst fire: once per long rest, sets all creatures in 20ft come on fire. Creature takes 1d6 for damage on hot and 1d6 fire damage at the start of each turn until fire is doused.
Misfire score: 3
Bonus action to reload.
Range: 35/60
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Piercing, Damage: Fire, Range, Two-Handed, Ammunition (Firearms), Reload, Push
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