A giant sword made of Wyvern bone infused with metal. The hilt is a blood red. It glows ever so slightly upon inspection. A orange glow that blends into the sword. It tastes like cooked pork but provides no sustenance. When picked up, the wielder must make an DC14 Intelligence Saving Throw. If the wielder fails and does not put the sword down, they are controlled by the sword. When the sword is put down, the wielder must make a DC14 Constitution Saving Throw or take 1d6 psychic damage. After making the Intelligence Save, the wielder gains Dragon-like features until the sword is put down. The sword can maintain control until it is put down. This sword deals an additional damage die to scaled, winged creatures.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Can only be attuned to an individual who is allied with a Dragonborn., Heavy, Two-Handed, Graze
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