Weapon (club), unknown rarity (requires attunement by a need proficency in simple weapons to atune to Thyr, when attuned u can use Thyrs special action)

Thyr is a set of Gloves made from the scales of a greatworm

atack options: grapple atack 1d6 (bludgening) and Grapple roll, Double attack: 2d6(bludgening)+1d4(piercing)

special action:

once per short rest you can use a bonus action to use deflect missles on both magicle and non magicle projektiles,

when deflecting an magicle projektile, on the next double attack the piercing damage gets replaced with the damage type of the projektile and doubled

 

you can use other weapons while wearing Thyr, but u canot use anything of Thyr while you use an other weapon

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: need proficency in simple weapons to atune to Thyr, when attuned u can use Thyrs special action, Light, Slow

JA4

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