Staff (quarterstaff), artifact (requires attunement)

The Tidecaller's Staff is an artifact directly from the Elemental Plane of Water, channeling the boundless might of the ocean into a single, awe-inspiring weapon. At the top of the staff, coral curves gracefully, each pipe occasionally dripping with seawater. Barnacles cluster densely around the coral arcs, giving the staff an ancient, encrusted appearance. These barnacles halt abruptly where an old leather wrap begins, securing the grip a few inches below the coral arcs.

Beneath the leather wrapping, the staff is made of sun-bleached wood, visibly weathered by water. Despite the stress marks and blemishes, this wood is remarkably resilient, embodying the dual nature of water’s persistent erosion and strengthening force. The staff tapers off into the form of a lobster tail at its base, which twitch occasionally, as if infused with a life of its own.

The Tidecaller's Staff hums with untapped potential, suggesting greater powers waiting to be awakened. By deepening your bond with the ocean and proving your worth, you may unlock the true might of the Tidecaller's Staff. The ancient magics within whisper of forgotten secrets and dormant powers that only a true master of the tides can unleash. The journey to mastering the staff is one of growth and harmony with the essence of water itself.

Abilities:

  • Aqua Surge: As a bonus action, unleash a wave of water to push a creature within 30 feet, forcing a Strength saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) or be knocked back 10 feet and take 1d8 bludgeoning damage.
  • Ocean's Insight: The sea spirit grants you glimpses of the future. Once per long rest, you can add a +5 bonus to any ability check, attack roll, or saving throw.
  • Mystic Flow: After a long rest, you can roll a d8 for a unique boon:

1: Gain advantage on all Wisdom checks and saving throws until your next long rest.

2: Water-based spells have their effects doubled in range or duration.

3: Regain 1d4 hit points at the start of each of your turns for one minute. (can be used any time)

4: Gain advantage on all Intelligence checks and saving throws until your next long rest.

5: unarmed and monk weapons have the effect or causing an additional 1d8 lightning or cold damage.

7:The staff's power surges, allowing you to cast Maelstrom once without using a spell slot. this effect is unavailable until after the next long rest, ignore effect and re-roll boon

 

8: You may reroll Mystic Flow boon roll. The effects of this new boon are doubled. (if rolled multiple times continue to multiply effects) (e.g., double the healing, duration, or damage).

 

  • Tidal Reverberation: The effects of the ocean take their tole on you, every time you use an ability (except mystic flow) roll a Constitution saving throw (DC 14) if failed gain one level of exhaustion up to 5 till the next long rest.

 

  • Overflowing strain: Each time you use a Mystic Flow boon, you must succeed on a Constitution saving throw (DC 15) or lose access to one of your Ki points until your next long rest.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Versatile, Topple

oakdrake8286

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