A huge white and silver sword shaped like a large canine fang and embedded with rubites.This sword, when first found, radiates aggression, which takes a DC 16 Wisdom saving throw to overcome. This aggression manifests as random attacks on nearby creatures. It goes away after two turns. After the aggression, the finders can choose to either join the sword or not join it. If they join it, then the gain a level as a fiend warlock and gain the swords full power. Also, they teleport too Yeenoghu. If not, then the sword attacks them as an animated sword but with the following attributes: It has all the abilities mentioned later. It has an Intelligence, Wisdom, and Charisma as 20, a Strength of 17, and an AC of 20. If killed the sword becomes an inanimate non magical sword that radiates aggression.
Powers:
- It bestows a Strength score of 18 + Proficiency bonus.
- The weilder gains a level as a fiend warlock.
- The sword deals 14 (1d20 + 4) slashing damage.
- Whatever is hit by the sword must succeed on a DC 15 Constitution saving throw or else be paralyzed.
- The victim must succeed on a DC 15 Wisdom saving throw or else be affected by the confusion spell next turn.
- It changes your alignment too Chaotic Evil.
- You can turn enemies you have killed into Gnoll Witherlings.
- You can command gnolls.
- The sword grows or shrinks to suit its wielder.
- Yeenoghu's Fang has a malevolent concienceness and will provide advice in exchange for blood.
- For each creature you kill the sword gains +1 too damage.
- The sword can summon a Shoosuva once per long rest.
History: The sword was Yeenoghu's favorite weapon, and he used it in many a crusade against the material plane. One day though, when the war against the gods happened, Yeenoghu's weapon was thrown into a random spot in the planes and lost forever (or so he thought). Yeenoghu escaped the gods and managed too get a new weapon, which was almost as good.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Heavy, Two-Handed, Graze
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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9/10/2019 8:37:34 PM
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4
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1
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5e
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Coming Soon
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