If attuned, you have a +3 bonus to attack and damage rolls made with this magic weapon. Otherwise, the dagger only offers a +1 bonus to attack and damage rolls made.
Curse: While attuned to this dagger, the wielder is unable to sleep or gain the benefits of a long rest unless they use the dagger to kill a living creature. After every attempted long rest, the wielder must make a DC 10 Wisdom saving throw, or will be drawn to murder any one creature of neutral or good alignment. If drawn this way, the wielder becomes hostile to it's target, but may repeat the saving throw upon taking damage.
Quirk: The dagger will flash images of the wielder murdering innocents, and an intense desire to take an innocent life overcomes the wielder.
Potential Removal: The curse can only be removed if the dagger kills a purely innocent, sentient creature.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, This item can only be attuned to the wielder by killing any living creature with it (no undead or constructs, etc.), Damage, Combat, Finesse, Light, Thrown, Nick
Comments