This oversized wrench may be used as a +1 Greatclub, but that is not its primary purpose. Powerful transmutation runs through this item, giving it a capacity to...
Break and Mend. A wielder of this item may use an action, or replace a single attack with one of the following actions.
- Break. A break or cut, no more than 1 foot in any dimension, is rendered in a nonmagical item within 5 feet of you. With a successful attack roll, AC determined by the DM, it may be able to break a magical item or surface. Once this check is failed, it may not be reattempted on the same item.
- Mend. The Mending cantrip is immediately cast. With a successful intelligence (arcana) check, DC determined by the DM, it may be able to repair even magical items or breaks. Once this check is failed, it may not be reattempted on the same item.
Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Melee Attacks, Damage: Melee Weapon Attacks, Two-Handed, Push
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