Weapon (warhammer), legendary (requires attunement)

The Wrought-Iron Tower is an incredibly powerful artifact representing Dispater's rule over Dis, combining offense, defense, and magical authority. The staff can change its material type hourly, manifesting as iron, steel, lead, or adamantine, each offering distinct benefits.

Properties:

  • Weapon Functionality: The Wrought-Iron Tower acts as a warhammer with a +3 bonus to attack and damage rolls.
  • Damage Conversion: If a creature is vulnerable to a certain type of damage, the staff converts its damage type accordingly.
  • Extra Fire Damage: When striking good-aligned creatures, the staff deals an additional 3d6 fire damage.

Key Abilities:

  • Control Over the Iron Tower: While holding the staff, you can navigate the Iron Tower in Dis. Dispater can always locate the staff and teleport to it within 30 feet.

Enhancements:

  • The Best Offense: While attuned, gain a +2 bonus to AC and all saving throws.
  • Fire Charge Mechanic: The staff has 10 charges. Each charge spent on an attack adds 2 fire damage, even if the attack misses. The staff regains all charges at dawn.
  • AC Replacement: After a successful attack, you can expend 1 charge to replace the damage dealt with your total AC.

Rulership Power:

  • Rod of Rulership: Functions as a Rod of Rulership with a DC of 18. Costs 3 charges to use. A creature that successfully saves becomes immune to this effect for 24 hours.

Slag Ability:

  • Searing Smite (Acid Variant): Cast Searing Smite at 6th level on yourself, changing the damage type to acid. It requires no concentration and lasts 1 minute.

Destruction:

  • Destruction: To destroy the staff, it must be placed in the forge within the Iron Tower in Dis. The attuned creature must cast Dispel Evil and Good, enduring 20d10 fire damage. If they survive, the staff is destroyed

Steel's Resilience:

  • While attuned, you gain resistance to non-magical slashing, piercing, and bludgeoning damage, embodying the strength of steel.

Lead's Endurance:

  • Provides advantage on saving throws against poison and resistance to poison damage, offering the protective properties of lead.

 

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Armor Class, Bonus: Saving Throws, Versatile, Push

Sorenslaa

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