Weapon (maul), legendary (requires attunement by a DC 15 Insight, DC 15 Constitution, On fail does not attunt can attempt the next day. You spend the next 8 hours forging a weapon or metal armor.)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

3d6 Fire damage.

Advantage to attack rolls.

Cast Hellish Rebuke.

Cast Magic weapon on weapon or armor as being forged. Permanent.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage: Fire, Advantage: Melee Attacks, DC 15 Insight, DC 15 Constitution, On fail does not attunt can attempt the next day. You spend the next 8 hours forging a weapon or metal armor., Damage, Combat, Heavy, Two-Handed, Topple

Item Tags: Damage Combat

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