Weapon (warhammer), rare (requires attunement by a a Paladin of Hoar)
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
The hammer also has 3 charges, which you can use as it follow:
- Thunder Strike, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 15 Constitution saving throw or be stunned until the end of your next turn, then the hammer returns to your hands.
- Charged Strike, you can spend 1 charge electrifying the hammer with the mighty Power of Hoar, doing so you can cast Thunderous Smite spell as a bonus action. The spell use your own DC
The hammer regains 1d4-1 expended charges daily at dawn.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, a Paladin of Hoar, Damage, Buff, Combat, Versatile, Push
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