Weapon (spear), unknown rarity (requires attunement)

Wrathspire’s decay is a testament to centuries of abandonment and the toll of countless battles. Whether lost in the ruins of a temple, forgotten in a sunken battlefield, or trapped in the grasp of an unworthy wielder, the spear has endured. Its divine essence fights against the rust, refusing to succumb completely to the ravages of time. Despite its decrepit state, Wrathspire still radiates an air of solemnity, as though the god Kord himself mourns the weapon’s decline. Those who find it in this form must prove their worth, rekindling its power through trials of strength, courage, and connection to the Storm Lord’s will.

Dormant
Wrathspire grants a -1 bonus to attack and +1 damage rolls made with it.
Thunderous Strike: When you hit a creature with Wrathspire, you can cause the strike to emit a thunderclap. Each creature within 5 feet of the target including you must succeed on a DC 13 Constitution saving throw or take 1d6 thunder damage and be pushed 5 feet away. This feature can be used a number of times equal to your proficiency bonus, regaining all uses after a long rest.
Static Charge: As a bonus action, you can cause the spear to shed dim light in a 10-foot radius for 1 minute.

Awakened
Enhanced Bonus: Wrathspire now grants a -2 bonus to attack and +2 damage rolls.
Thunderous Strike: The DC increases to 15, and the thunder damage increases to 2d6.
Stormcaller’s Wrath: As an action, you can summon a localized storm. Each creature within a 20-foot radius centered on you must succeed on a DC 15 Dexterity saving throw or take 3d8 lightning damage. This feature can be used once per long rest.
Lightning Reflex: You have advantage on saving throws against being paralyzed but disadvantage on being restrained.

Exalted
Supreme Bonus: Wrathspire now grants a -3 bonus to attack and +3 damage rolls.
Thunderous Strike: The DC increases to 17, and the thunder damage increases to 3d6. The push effect increases to 10 feet.
Stormcaller’s Wrath: The storm damage increases to 5d8 lightning damage, and the feature recharges on a roll of 5 or 6 on a d6 after a short or long rest.

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Thrown, Versatile, Sap

eddyoalvarez2

Comments

Posts Quoted:
Reply
Clear All Quotes