This axe shimmers with a rainbow haze along the blade. When rolling on the Wild Magic table, the axe gains a benefit based on the roll as follows:
- +1d8 Necrotic damage and you gain temporary HP equal to the damage dealt.
- +1d8 Force damage and the target must succeed in a DC12 Strength saving throw or be pushed directly away from you 5'. If that space is occupied, both your target and that target take 1d6 additional force damage.
- +1d8 Poison damage and the target must succeed in a DC12 Constitution saving throw or be poisoned for 1 round.
- +1d8 Psychic damage and the target must succeed in a DC12 Wisdom saving throw or be frightened for 1 round.
- +1d8 Cold damage and the target must succeed in a DC12 Constitution saving throw or gain 1 level of exhaustion.
- +1d8 Fire damage and cast Faerie Fire on all enemies within 20ft.
- +1d8 Thunder damage and target must succeed in a DC12 Dexterity saving throw or be knocked Prone.
- +1d8 Radiant damage and turn all undead as a cleric of your Barbarian level.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Path of Wild Magic Barbarian, Damage, Combat, Heavy, Two-Handed, Cleave
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