Weapon (scimitar), rare (requires attunement by a Tide Breaker of Cydraline)
Description:The Tidebreaker of Cydraline glimmers with an effervescent allure, its blade forged from aqua-infused goblinium. This scimitar shimmers like dancing waves under moonlight, with patterns of celestial runes flowing across its surface, occasionally glowing with an azure luminescence. The handle, wrapped in water-resistant sea dragon hide, perfectly marries form and function, offering a steadfast grip even amid torrents. The guard is fashioned in the likeness of cascading waves, flanked by twin sapphire-like crystals that pulse in rhythm with nearby water sources. An opalescent pearl crowns the pommel, swirling with hues of the ocean depths.
Usage: The scimitar holds up to 3 charges, each of which can be expended to unleash Tidal Fury. Activating this ability causes the weapon to release a powerful 20-foot cone of concentrated water force, dealing 3d8 bludgeoning damage and potentially knocking enemies prone (DC 15 Strength save). The water coalesces with a swift action, and charges replenish at dawn near a significant water source.
Lore: Once sanctified by the Goddess Sevina, the Tidebreaker was bestowed to her formidable angel, Cydraline. After Cydraline's fall from grace and her rise as the patron of the 6th Hell, the scimitar became a symbol of her dual nature, representing both celestial origins and fiendish might. Hidden in cavernous realms where water takes precedence, these blades are rumored to be gifts to Cydraline's most powerful warlocks during dire times, echoing whispers of redemption and power from the lapping tides.
Material CompositionAqua-infused goblinium etched with celestial runes
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Melee Attacks, Damage: Thunder, Tide Breaker of Cydraline, Finesse, Light, Nick
Previous Versions
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