Weapon (greatsword), uncommon

Colossal Weapon. You have disadvantage on attacks made with this weapon unless your Strength score is 18 or higher. You use your Action and Bonus Action to make an attack, unless specified otherwise. You deal +1d6 damage. This weapon is considered to have Extra Reach.

Cleave. Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals. You can use this feature once per short rest.

You have a +1 bonus to attack and damage rolls made with this weapon.

 

Just about the largest sword a mere man is capable of swinging. True to its name, it is designed to be wielded in both hands, but those of merely ordinary strength will still struggle to do so.

The long blade is heavy and sharp, sending foes reeling back with its broader strokes, while also capable of a devastating piercing thrust.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Heavy, Two-Handed, Graze

Previous Versions

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