Small wind spirits lazily hover around you, ready to be called on at will. This weapon is treated as a +1 throwing dart (you have a +1 bonus to attack and damage rolls made with this magic weapon). Additionally, this weapon is always equipped and does not occupy one of your hands to use.
You start with four charges of this weapon, regaining all uses after a short rest.
Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Thrown, Vex
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