Once wielded by the Bastard Sun Tinker, the Scorchwrench is a heavy warhammer capable of dealing heated blows and repairative strikes.
+2 Weapon. Tinker's Scorchwrench gains a +2 bonus to attack rolls and saving throws.
Charges.This weapon has 10 charges. They can be used in the following ways:
Heated Strike When you hit an enemy with a melee attack with Tinker's Scorchwrench, you may spend 1 to 9 charges to replicate the effects of the Searing Smite spell, requiring no action or components, and save DC 17. The number of charges you spend is equal to the damage dealt.
Repairing Smash. You may smack a creature or object as your attack. Instead of dealing damage, you may spend a charge to restore 2d6 hit points to that creature or object. You can spend up to 10 charges at once in this way.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Melee Attacks, Damage: Bludgeoning, Versatile, Push
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