Weapon (warhammer), rare (requires attunement by a A creature that bears an infant Wyrm)

These hammers are only given to those that bear the Wyrm. 

Elemental Infusion: Each hammer is infused with one of the following elements- fire, cold, lightning, or acid. On a melee hit, the hammer does an extra 1d6 of elemental damage

Wyrmbreath (3/day): As an action, you can unleash a 20ft cone of the weapon's elemental energy. Creatures in the cone must make a DEX saving throw (DC = 8+proficiency bonus+ CON modifier). On a failed save, a creature takes 3d8 elemental damage; on a success, they take half.

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: A creature that bears an infant Wyrm, Versatile, Push

CajunRobinHood

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