This sleek longsword hums with the power of the wind, its edge sharp enough to slice through the air itself. Windweaver grants its wielder incredible agility, allowing them to move like a gust of wind, striking swiftly and avoiding counterattacks. With each slash, the blade unleashes a flurry of wind, cutting through enemies in its path, and even when it misses, the wind leaves foes winded and vulnerable. As the wielder grows stronger, the sword amplifies their speed, parries incoming strikes with the grace of a breeze, and can summon powerful gales to push back foes, creating an unrelenting storm of destruction.
Traits:
Modifiers
+1 at Level 1
+2 at Level 8
+3 at Level 15
Abilities:
Razor Gale
Bonus Action, Per Turn (Level 1)
Description: Windweaver slices through the air, sending a flurry of cuts to all enemies within range. On a miss, enemies within the cone still take half the damage dealt.
Effect: AoE (4m/13ft) Cone
Damage: Normal Weapon Damage + Proficiency Bonus
Damage Type: Slashing
Parry
Passive, Damage Reduction (Level 1)
Description: When hit by a melee attack, reduce the damage by 1d8+DEX modifier.
Nimble
Passive, Movement Speed (Level 1)
Description: When wielding Windweaver, you gain an additional (5m/17ft) of movement speed.
Gust of Wind
Action, Can be used 'X' times per Long Rest where 'X' = Spellcasting Modifier. (Level 8)
Description: Level 2 Evocation Spell, able to cast without using a spell slot. Allows the caster to conjure a burst of wind to clear gasses, clouds, or throw creatures/objects back, potentially causing them to fall.
Zephyr Rush
Action, Once per Short Rest (Level 15)
Description: Burst forward, creating an air vortex that slices into foes. Does not provoke Opportunity Attacks
Effect: AoE (12m/40ft) Line Attack. Foes must make a DC15 DEX Save or be struck for 6d8 (Force or Thunder) damage. On a successful save, targets still take half damage.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Weapon Property: Finesse, Weapon Property: Versatile, Bonus: Speed, Weapon Mastery: Sap (Longsword), Enable Feature: Enable Pact Weapon, Enable Feature: Enable Hex Weapon, Versatile, Sap
Comments