You have a +3 bonus to attack and damage rolls made with this magic weapon. once per day you can cast create or destroy water for free. As an action you can use the mace to cast tidal wave for free.
Tempt the sea *****, as a bonus action you can attempt to call upon Umberlee to deal 3d10 thunder damage to the target you hit. Roll d100, DC is set at Dm desecration and will be based on the cleric devotion to there god.
While completely submerged once per day you can use a bonus action to control water for free.
While holding The mace you can breathe under water.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, must be a cleric of umberlee, Damage, Combat, Sap
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