A finely crafted rapier with a bronze blade and a steel hilt. The blade is carved with old runes worn by years of decay and damage. While attuned to this rapier, you may learn spells from the sand geomancy school and treat them as your class spells. If you become unattuned from this weapon, you are no longer able to cast those spells. In addition, a number of times equal to your proficiency bonus per long rest, you can use an action to gain 30ft of tremor sense for 2 turns. This item also deals an additional 1d4 poison damage when an attack is hit with it, as the venom from a long extinct desert flower is hidden in the hilt.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Poison, a number of times equal to your proficiency bonus per long rest, you can use an action to gain 30ft of tremor sense for 2 turns, Damage, Combat, Finesse, Vex
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