You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a creature with the dagger, on your next turn you may use your bonus action to change the blade into a thick ooze, the emeralds growing into the creature and doing an extra 1d6 piercing damage.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Piercing, Bonus: Magic, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick
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