Weapon (rapier), uncommon (requires attunement)

While holding this magic weapon, you can take a Bonus Action and use a command word to cause necrotic energy to engulf the damage-dealing part of the weapon. While the weapon is active in this way, it deals an extra 1d8 Necrotic damage on a hit. The energy lasts until you take a Bonus Action to issue the command again or until you drop, stow, or sheathe the weapon.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Necrotic, Damage, Combat, Finesse, Vex

Item Tags: Damage Combat

Dinodude53

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