The Yelena Configuration
This shield can be held, or be animate, regardless of proficiency. While active, this shield grants allies a +1 to their AC, and advantage on saving throws vs magic within 120 ft of the wielder. Additionally the shield imposes disadvantage on saving throws vs magic for enemies within 60ft of the user.
Magically Fortified
Using the shield, you have 10 charges you can use to cast the following abjuration spells:
- 1st Level: Shield
- 3rd Level: Counterspell, Tiny Hut
- 5th Level: Antilife Shell
- 6th Level: Fizban's Platinum Shield, Globe of invulnerability
For spells that can be increased in level, you can consume more charges to do so by a single spell level per charge. All charges reset after completing a long rest.
Fizban's Platinum Shield must be casted manually.
Fizban's Platinum Shield
Source: Fizban's Treasury of Dragons
6th-level abjuration
Casting Time: 1 bonus action
Range: 60 feet
Components: V, S, M (a platinum-plated dragon scale, worth at least 500 gp)
Duration: Concentration, up to 1 minute
You create a field of silvery light that surrounds a creature of your choice within range (you can choose yourself). The field sheds dim light out to 5 feet. While surrounded by the field, a creature gains the following benefits:
- Cover. The creature has half cover.
- Damage Resistance. The creature has resistance to acid, cold, fire, lightning, and poison damage.
- Evasion. If the creature is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the creature instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
As a bonus action on subsequent turns, you can move the field to another creature within 60 feet of the field.
Strix Series Inherited Skill: Yelena
Adds a +3 bonus to your armor class. This effect persists across all configurations. Add a fixed bonus to your AC so it still applies without being equipped.
The Strix Series Inherited Skills - These abilities persist across all configurations
----Snarl----
Consent is a Social Construct: Once a day you can force a wild magic surge to occur, dealing 1d6 extra force damage if you activate this during an attack, then rolling on the sorcerer's wild magic table. Attacking is not required.
----Asni & Alex----
SOTRKMG: Use your action to attempt to disarm a creature. On a hit, the creature takes normal damage and must make a strength saving throw with a DC 18 or drop 1 held item of your choice, flinging the object 10ft from the holder.
"Suicide On The Rocks, Kiss Me Goodbye"
----Movlo----
Ticonderoga: Gain advantage on strength and athletics checks.
----Zodi----
You gain a 30ft fly speed and can hover, as spectral wings appear on your back whenever you choose.
----Yelena----
Adds a +3 bonus to your armor class.
Notes: Advantage: Spell Attacks, Control, Utility, Combat, Artificer
Previous Versions
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