Acidic Blood. The Xenomorph gauntlets has a caustic blood like fluid that flows through the outline and runes engraved on the gauntlets. while using unarmed strike you may use Dex instead of Str and you do a additional 6(1d8+4) slashing damage plus 12(3d6+4) acid damage with your unarmed strike. After 2 consecutive successful unarmed strike The creature must make a Con saving throw DC 18 or the corrosion process begins. If the creature is vulnerable to Acid or is a construct it will only take 1 successful unarmed strike to begin the corrosion process. The blood running through this Armor is highly corrosive to all materials that are non-magical and also to the anatomy of non-magical creatures or creatures with no magical armor. Additionally, on a failed save all items a creature is carrying that is not magical or stored by any magical means takes half of its hit points away and is completely destroyed on a second failed save.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Acid, Natural Weapon: Slashing, Light, Slow







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