You find a ominous yellow tipped arrow. If you decide to pierce yourself with this arrow, roll a d20. If a 1-10 is rolled, you dont succeed and take 8d6 psychic damage, if the creature is immune to psychic deal another type of damage. If a 11,12 or 13 is rolled, you gain the soul, star platinum. Star Platinum is a strong and perceptive stand(gain +2 to the strength stat that can go above 20 and gain advantage on perception checks),you also gain the ability to stop time and have 2 action and bonus action and in 1 turn, also you dont trigger attack opportunities once you activate this ability(cooldown of 2 turns in combat). If a 14,15,16,17 is rolled, you gain the soul of The Hand. The Hand isnt the brightest (-3 in wisdom), but you gain the ability to erase space as your action every other turn in combat starting when you use it. When using The Hand to erase space, if no creatyre with an intelligence of 1 is in it, space is deleted and whatever remains combines together and if the air is deleted, teleport forward 30ft.If a creature with 1 intellegence is in the deleted space make the creature roll a d20 and if the opponent rolls a nat 1 they instantly die, 2-10 they take 5d8 damage and 10-20 take 3d6 damage, you do NOT need to roll for attack and this ability has a range of 5ft.If you roll a 18,19,20 you gain the soul Wonder Of U. Wonder Of U activates when you enter combat or if any malicious intent is directed at you. Wonder Of U makes all opponents and whoever may have melicious intent get disadvantage on every check and every round, roll a d4 to determine how much damage they take. If a 1 is rolled, they take 2d6 damage. If a 2 is rolled,they take 2d8 damage. If a 3 is rolled, they take 4d6 damage. If a 4 is rolled, they take 4d10 damage.
Rod, artifact
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