Weapon (mace), rare (requires attunement by a cleric, druid, rogue, ranger or fighter.)
This mace crackles with electrical energy as it is swung. The head appears to be a tight tangle of interlaced lighting bolts.
Acts as a +1 Mace without attunement, must be attuned and empowered for full abilities.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Lightning, cleric, druid, rogue, ranger or fighter., Sap
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