You have a +3 bonus to attack and damage rolls made with this magic weapon.
Reaper's Razor: This is an exotic weapon. You require the exotic weapon master feat to be able to use the special stances possible with this blade. Upon taking the feat you learn one stance for each form of the blade. For every year you spend training with the blade in your downtime you can learn another stance.
Versatile Form: As a bonus action, you can command the blade to transform between its sword and whip forms. The sword form functions as a longsword with finesse, while the whip form has a reach of 10 feet. If you spent at least 2 years training with the blade you can instead switch between the forms of the blade as a free object interaction action on your turn instead.
SWORD FORM:
In its melee sword form you gain a +3 bonus to attack and damage rolls made with this magic weapon.
Attacks with this weapon deal 1d10 slashing damage.
After switching to this form and at the start of your turns while wielding the razor you can select on of the stances below and gain its benefit until the start of your next turn.
Guardian Stance: You gain a +2 bonus to AC. You can use your reaction to add +5 to your AC against one melee attack that would hit you if you see the attacker.
Swift Stance: Your movement speed increases by 10 feet. You don't provoke attacks of opportunity this turn.
Berserker Stance: Your gain advantage on one attack on your turn and your weapon attacks score a critical hit on a roll of 19 or 20.
Willow Way Stance: You can make an additional attack as part of your attack action this turn. If the attack hits, the target has disadvantage on melee weapon attacks against you until your next turn unless you leave its reach.
WHIP FORM:
In its whip form you gain a +2 bonus to attack and damage rolls made with this magic weapon and you have a reach of 10 feet. Attacks with this weapon deal 1d8 slashing damage. After switching to this form and at the start of your turns while wielding the razor you can select on of the stances below and gain its benefit until the start of your next turn.
Whirlwind Stance: You can replace one attack on your turn with a whirling strike to make an attack roll at disadvantage against each creature within 10 feet of you.
Shieldbreaker Stance: Your attacks bypass any AC bonus provided by shields and ignore resistance to slashing damage.
Bloodlust Stance: Your weapon attacks deal an additional 1d8 slashing damage. When reducing a creature to 0 HP, you can make another attack for free as part of his attack action.
Reaper Stance: On a critical hit, you can use a bonus action to force the target to make a DC 20 Dexterity saving throw. On a failure, the sword whip deals 4d6 slashing damage and (at the DM's discretion) severs one of the target's limbs if the damage dealt is 18 or higher.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Weapon Property: Finesse, Weapon Property: Versatile, Weapon Property: Range, If not attuned, roll 1d20 every attack. On a 1, the non sword wielding arm is severed from the player’s body., Damage, Combat, Versatile, Sap
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