This rapier staff crackles with magical energy, and is covered in runes and sigils that radiate magic, with the symbol of an ancient order etched into a blue crystal at the guard of the rapier. While wielding this item, you gain the following benefits:
You gain a +1 bonus to your wizard or cleric spellcasting attack rolls and saving throw DCs.
You may use this rapier as a magical quarterstaff with a +1 to attack and damage rolls.
This weapon has 3 charges, regaining 1 at dawn. As an action, you may cast the following spells using the rapier by expending the charges listed (+8 to hit, DC 16):
Magic Missile- 1 charge per level
Chromatic orb- 2 charges
Shatter- 3 charges
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Melee Attacks, Damage: Piercing, Bonus: Wizard Spell Attacks, Bonus: Wizard Spell Save DC, Requires attunement by a wizard or knowledge domain cleric., Damage, Combat, Finesse, Vex