Weapon (scimitar), legendary (requires attunement)

Forged from the echoes of countless battles by a reluctant God of Executions, the twin swords Yin and Yang are bound by fate, always seeking their other half. Individually, they are swords turning the wielder either chaotic good or chaotic evil, but together, they resonate with an ancient yet blissful power as they balance each other out. Yin is wielded on the main hand, while Yang is wielded on an offhand. If you are neutral aligned, you can attune to both of them with the same attunement slot. The swords can be either scimitars or shortswords.

Weapon Properties
Yin deals an extra 1d6 damage and has a +3 bonus to attack and damage rolls. The blade returns to your hands if ever disarmed as long as you exist on the same plane. Yin contains 3 charges of neutrality. When wielding either sword, you can do the following abilities by expending a charge of neutrality.

Yin Echo
As a bonus action, you can manifest spectral duplicates of the blades to unleash additional strikes from Yin. For the next minute, you can use your reaction to make a weapon attack with a spectral copy whenever you land a melee attack with one of the swords. The spectral copy makes the attack with advantage.

Executioner's Throw
You can expend 1 charge and make a ranged attack with the Yin or Yang, hurling it as if it had the thrown property with a normal range of 60 feet and a long range of 180 feet. Whether it hits or misses, the sword flies back to you at the end of the current turn, landing in your open hand or at your feet in your space (as you choose). The swords regain all expended charges daily at dawn.

Twin Harmony
You unlock a harmonious balance between the two swords. When wielded and attuned to together, for the purposes of Extra Attack you can make an attack with either Yin or Yang interchangeably, applying the damage modifier to both, instead of using a bonus action to attack with another light weapon. When you hit with both Yin and Yang in the same turn, you can choose one of the following effects (once per turn):

  • Fated Strike: The second attack ignores resistance to slashing or piercing damage.
  • Echoing Blades: The second attack deals an additional 3d6 force damage.
  • Imbalance Flow: Until your next turn, the target has disadvantage on wisdom, intelligence, and charisma saving throws.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Slashing, Finesse, Light, Nick

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