.A lightweight silver javelin enchanted to always return when thrown. If thrown into a body of water, it creates a brief whirlpool (10 ft. radius) lasting 1 round, any creature that starts their turn in the whirlpool must succeed on a DC12 Strength saving throw or be sucked into the center of the whirlpool and down 10 feet underwater before returning. You have a +1 bonus to attack and damage rolls made with this magic weapon
This Javelin has 7 Charges and allows the attuned creature to cast the following spells:
Shape Water 1 Charge
Create or Destroy Water 1-4 Charges
Control Water 4 Charges
Proficiency with a Javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage, Combat, Thrown, Slow
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