War Cry. You can spend all of your movement to prepare your assault. For the rest of your turn, add your Strength modifier again to your damage rolls with weapons that can use this action. You can only use this feature if you haven’t moved during this turn. You can use this feature once per combat.
Soul Stifler. Raise the greathorn's wings to summon a soul-sapping miasma. Create a 15x15ft square around you, every creature inside this area has -2 AC and loses all resistances. You can only use this feature once per short rest.
You have a +2 bonus to attack and damage rolls made with this weapon.
Distinctive horn suffused with the power of ancestral spirits. This large, wing-shaped specimen is wielded as a weapon of spirit worship.
In the ancestral spirit-worshipping faith, these are considered envoys' wings, made to reap the lives of beings which experience no sprouting.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Heavy, Two-Handed, Cleave
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