Mech Suit:
Heavy Armor
Rarity: Unique
Weight: 2 tons
A mech suit is a 14 foot tall suit of robotic powered Armor. It is powered by a miniaturized magical fusion power source, providing for up to 25 years of operation.
Powered Armor: The weight of the mech suit does not contribute towards your encumbrance. While you are wearing the Armor, your Strength score changes to 25 if it is not already higher. Your walking speed is set to 60 feet if it is not already higher.
Large: While you are wearing the mech suit, your size is Large. This means that you can wield Large-sized
weapons. Your carrying capacity is your strength score multiplied by 150. It is harder for you to find cover, where a Medium creature would find total cover, you might find partial cover.
Life Support: The mech suit has a 96- hour self-contained air supply. While you are wearing it, you have resistance to fire and cold damage, and you are unaffected by high air pressure or by the vacuum of space, and you are immune to radiation. You are also immune to harmful gases and vapours.
Armoured Shell: The mech suit provides you with a damage reduction value of 15.
Mech-Fist: While you are wearing the mech suit, you can roll 2d8 in place of the damage of your unarmed strikes.
Sensors: While you are wearing the mech suit, you can see in dim light or darkness within 600 ft of you as if it were bright light.
You have advantage on Strength checks and Strength saving throws, but also disadvantage on all Dexterity checks and Dexterity saving throws.
You have resistance to necrotic, poison, bludgeoning, piercing and slashing damage.
You can't cast and focus on levelled spells while operating the battle mech, but can use cantrips.
Energy Shield: When activated within your suit it will project a dome of translucent, shimmering energy when activated. When activated the energy field absorbs and diffuses one type of energy, e.g electrical.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Set: Armor Class, Size: Large, Set: Strength Score, Set: Speed (Walking), Damage: Unarmed Attacks, Disadvantage: Stealth, Bonus: Melee Reach, Resistance: Fire, Resistance: Cold, Set Base: Darkvision, Disadvantage: Dexterity Ability Checks, Disadvantage: Dexterity Saving Throws, Resistance: Necrotic, Resistance: Poison, Resistance: Bludgeoning, Resistance: Piercing, Resistance: Slashing, Advantage: Strength Ability Checks, Advantage: Strength Saving Throws, Warding, Stealth Disadvantage







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