Armor (plate), legendary (requires attunement by a Long Rest)
  • +3 Armor: This armor provides a +3 bonus to AC.
  • Impregnable Defense (4/Long Rest): As an action on your turn, you can activate Impregnable Defense. Choose one of the following effects:
    • Boiling Oil: You can expend 1 use to hurl a stream of boiling oil at a creature within 30 feet. The target must succeed on a DC 18 Dexterity saving throw or take 1d10 fire damage at the start of each of its turns. The target can use an action on its turn to clean off the oil, ending this effect.
    • Moat of Stone: You can expend 1 use to create a 10-foot-wide, 10-foot-deep, and 20-foot-long trench of rough-hewn stone in a straight line within 30 feet of you. The trench lasts for 1 minute and is considered difficult terrain. Creatures moving through the trench must succeed on a DC 18 Strength saving throw or fall prone.
    • Siege Barricade: You can expend 1 use to grant all allies within 30 feet of you a +3 bonus to AC for 1 minute.
    • Flaming Arrows: You can expend 1 use to conjure a volley of flaming arrows that targets each creature in a 15-foot radius sphere centered on a point within 60 feet of you. Each creature in that area must succeed on a DC 18 Dexterity saving throw or take 1d8 fire damage.
    • Wall of Stone: You can expend 1 use to cast the [spells]wall of stone[\spells]  spell without expending a spell slot. You must meet the spell's normal casting time and material components.

Flavor Text:

Forged in the tradition of the great Teutonic Knights and inspired by their formidable castle strongholds, this plate armor exudes unwavering defense. Its burnished steel bears subtle etchings reminiscent of castle battlements, a testament to the resilience and strategic might it embodies. To wear the Teutonic Plate is to become a bulwark against the tides of conflict.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Long Rest, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

UltraMonkeyX

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