Weapon (longsword), rare (requires attunement by a Requires Attunement )

This white hilt with no guard has a button that rests perfectly where the thumb would rest. When activated a silvery white blade of energy appears with a gray outer heugh and a subtle frost emitting from the blade. You have a +2 bonus to attack and damage rolls made with this magic weapon.

This weapon deals an additional 1d8 cold damage with a successful attack.

Kyber Crystal Power  This weapon is imbued with the power of a White Kyber Crystal. This sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using this sword, you can expend one charge to cause the creature to make a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Masterful Guard  A mastery of this weapon allows the wielder to enhance their defense against their targets. This ability has 3 charges and regains 1d3 expended charges daily at dawn. When a ranged attack is made against the wielder, they can choose to deflect the attack causing the wielder to take no damage.

While the energy blade is active, the blade sheds bright light in a 5-foot radius and dim light out to 5 feet.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Requires Attunement , Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

DallasG

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