Unseelie fey – those who love the coldness and ugliness of the world – cultivate the malevolent syklthorn, a green-brown creeper with bright red thorns. Syklthorn is a carnivorous plant that snatches creatures who venture too close before eviscerating them with it’s blade-like thorns. Weapons made from this plant are just as blood-thirsty.
This magic weapon has 6 charges and regains 1d4 + 2 expended charges daily at dawn. As a bonus action, you can expend a charge to cause a thorny arrow to grow from the bow, choosing whether it is a Bramblestrike or Splinterstrike arrow.
Bramblestrike. On a hit, this magic arrow deals the weapon’s normal damage and the target must succeed on a DC 15 Strength saving throw or become restrained by magical vines for up to 1 minute as per the ensnaring strike spell (no concentration required).
Splinterstrike. On a hit, this magic arrow deals the weapon’s normal damage and then erupts in a storm of splinters and thorns. Each creature within 5 feet of the target must succeed on a DC 15 Dexterity saving throw or take 1d10 piercing damage.
Overgrown. As an action, you can expend three charges to cause three thick-limbed, thorny arrows to grow from the bow and fire them at a point within 120 feet of you. Where the arrows land, a mass of syklthorn brambles grow creating an effect identical to the wall of thorns spell, dealing 4d6 damage instead of 7d6.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Ammunition, Heavy, Range, Two-Handed, Slow
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