Weapon (any sword), legendary (requires attunement)

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

Applicable Weapons:

Name Type Damage Properties
Greatsword Martial Melee 2d6 + 3 slashing Heavy, two-handed
Longsword Martial Melee 1d8 + 3 slashing Versatile (1d10)
Rapier Martial Melee 1d8 + 3 piercing Finesse
Scimitar Martial Melee 1d6 + 3 slashing Finesse, light
Shortsword Martial Melee 1d6 + 3 piercing Finesse, light


Notes: Bonus: Magic, Damage, Combat, Warding, Versatile

Item Tags: Damage Combat Warding

Basic Rules , pg. 164


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