Weapon (any sword), legendary (requires attunement by a paladin)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Applicable Weapons:

Name Type Damage Properties
Greatsword Martial Melee 2d6 + 3 slashing Heavy, two-handed
Longsword Martial Melee 1d8 + 3 slashing Versatile (1d10)
Rapier Martial Melee 1d8 + 3 piercing Finesse
Scimitar Martial Melee 1d6 + 3 slashing Finesse, light
Shortsword Martial Melee 1d6 + 3 piercing Finesse, light


Notes: Bonus: Magic, Damage: Radiant, Advantage: Saving Throws, Paladin, Damage, Combat, Warding, Versatile

Item Tags: Damage Combat Warding

Basic Rules , pg. 174


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