You receive telepathic information from the spectral mind but don't actually see it. That means you do not use it as a familiar and warg onto it. Therefore, you do not get a totally accurate description if using it as a scout. Think of it like a game of telephone.
When in regards to spells, then you act "as if" you had it's senses, but still not literally seeing it. Therefore, for things like Misty Step I would allow it to be cast through the spectral mind. That means 330ft maximum range is ok. This is not game breaking and smart players can think of numerous ways to take advantage from this. As well as smart DMs can think of ways to counteract it. The mind glows, which really defeats most stealth uses. It can't interact with things and can't produce sounds (which brings me to a side point where the wizard CAN speak TO the spectral mind but it never responds, just as a pet, and I've seen loads of people talking to their pets as if having a conversation with not a single response).
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Just my 2 cents here.
You receive telepathic information from the spectral mind but don't actually see it. That means you do not use it as a familiar and warg onto it. Therefore, you do not get a totally accurate description if using it as a scout. Think of it like a game of telephone.
When in regards to spells, then you act "as if" you had it's senses, but still not literally seeing it. Therefore, for things like Misty Step I would allow it to be cast through the spectral mind. That means 330ft maximum range is ok. This is not game breaking and smart players can think of numerous ways to take advantage from this. As well as smart DMs can think of ways to counteract it. The mind glows, which really defeats most stealth uses. It can't interact with things and can't produce sounds (which brings me to a side point where the wizard CAN speak TO the spectral mind but it never responds, just as a pet, and I've seen loads of people talking to their pets as if having a conversation with not a single response).