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    posted a message on what I'm waiting for in the beyond of dnd

    true

    Posted in: General Discussion
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    posted a message on what I'm waiting for in the beyond of dnd

    walker in the waste makes you a dry litch im trying to make it in home brew now 

    Posted in: General Discussion
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    posted a message on what I'm waiting for in the beyond of dnd

    the rules don't exist any more but I would have to employment thirst its kind of like fatigue 

    desiccating touch does thirst damage dehydrating the enemy till he drops dead circumventing health bars and the damage is doubled against plant and water subtypes 

    you know what I don't have nothing better to do I will try it. I hope they changed up and let you warriors spells

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    posted a message on what I'm waiting for in the beyond of dnd
    Quote from Geann >>

    Sandstorm was a 3.5 Edition D&D supplement that centered around The Desert.  It had new player character races, new monsters, new feats, new rules for survival in The Desert, and new Prestige Classes.  DDefener apparently liked it a lot, and had a Sand Giant player character.  They would like to see the Stuff from Sandstorm incorporated into D&D Beyond. 

    As side notes, they also feel that the 5th Edition D&D rules for environments are lacking.  Their favorite player character races now are Duergar (A Dwarf subrace), Vedalken, and Aarakocra.  Their favorite gaming environment is the Underdark.

    They also ask what other folks would like to see added to D&D Beyond.

    At least that's what I got.

     guess I need to work on my English but you hammered the nail 

    Posted in: General Discussion
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    posted a message on what I'm waiting for in the beyond of dnd

    lol thanks 

    Posted in: General Discussion
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    posted a message on max damage.
    Quote from ConalTheGreat >>

    If all you want to know is the max damage from this sort of action, The answer is 20d6 from falling (20d6 is the stated MAX fall damage) plus whatever damage you do from hitting the target before you drop them, which the max potential damage in a turn is an entirely different conversation. 

     

    Quote from ConalTheGreat >>

    If all you want to know is the max damage from this sort of action, The answer is 20d6 from falling (20d6 is the stated MAX fall damage) plus whatever damage you do from hitting the target before you drop them, which the max potential damage in a turn is an entirely different conversation. 

     

    Quote from ConalTheGreat >>

    If all you want to know is the max damage from this sort of action, The answer is 20d6 from falling (20d6 is the stated MAX fall damage) plus whatever damage you do from hitting the target before you drop them, which the max potential damage in a turn is an entirely different conversation. 

     

    Quote from ConalTheGreat >>

    If all you want to know is the max damage from this sort of action, The answer is 20d6 from falling (20d6 is the stated MAX fall damage) plus whatever damage you do from hitting the target before you drop them, which the max potential damage in a turn is an entirely different conversation. 

     

    Quote from ConalTheGreat >>

    If all you want to know is the max damage from this sort of action, The answer is 20d6 from falling (20d6 is the stated MAX fall damage) plus whatever damage you do from hitting the target before you drop them, which the max potential damage in a turn is an entirely different conversation. 

     thanks

     

    Posted in: General Discussion
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    posted a message on max damage.

    they are just as bad u don't know them but or me in a usual game id let it go but a one shot and I was hasted by my scorer companion let it go but I let it go but he had to look up every rule possible and he like most questioned my characters build mid game forcing me to break down  the character sheet and going through it. don't act like its never happened to you. 

    Posted in: General Discussion
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    posted a message on max damage.
    Quote from ConalTheGreat >>

    The way I am interpreting what you said,I would defiantly rule against this being possible. Like others have said, the falling speed wouldn't allow the extra hits to happen. You also cant use flurry of blows and step of the wind in the same turn because they both require a bonus action. I don't know if that what you were saying you did but that's what it read like to me, so this wouldn't even be able to happen in a single turn.

    If it is happening over multiple turns, then this is how I would word it. First turn: Action - number of attacks I can make + a Grapple, Bonus action - step of the wind carry them into the air. Next turn: Action - Attacks, Bonus action - Flurry of Blows, Free action drop the guy. Movement, fly down to the ground. Flavor it as making the attacks as he is falling. 

    In this instance, you are dealing the damage for attacking the guy, and he is taking the damage from falling. As for additional 'momentum damage' I don't think there should be anything like that for basic attacks, but the damage from falling is more then enough to balance that out. If you establish bonus damage for movement, you defeat the purpose of the charger feat. 


    Also, The idea behind fall damage is that the creature that is falling doesn't have control of the fall. If you fall 10 feet IRL and you land wrong you could die. I don't know a DM that would rule taking damage if the player is properly preparing for the fall. Maybe there would be a check of some kind associated, but 1d6 per 10 feet isn't that insane. 

     

    Quote from ConalTheGreat >>

    The way I am interpreting what you said,I would defiantly rule against this being possible. Like others have said, the falling speed wouldn't allow the extra hits to happen. You also cant use flurry of blows and step of the wind in the same turn because they both require a bonus action. I don't know if that what you were saying you did but that's what it read like to me, so this wouldn't even be able to happen in a single turn.

    If it is happening over multiple turns, then this is how I would word it. First turn: Action - number of attacks I can make + a Grapple, Bonus action - step of the wind carry them into the air. Next turn: Action - Attacks, Bonus action - Flurry of Blows, Free action drop the guy. Movement, fly down to the ground. Flavor it as making the attacks as he is falling. 

    In this instance, you are dealing the damage for attacking the guy, and he is taking the damage from falling. As for additional 'momentum damage' I don't think there should be anything like that for basic attacks, but the damage from falling is more then enough to balance that out. If you establish bonus damage for movement, you defeat the purpose of the charger feat. 


    Also, The idea behind fall damage is that the creature that is falling doesn't have control of the fall. If you fall 10 feet IRL and you land wrong you could die. I don't know a DM that would rule taking damage if the player is properly preparing for the fall. Maybe there would be a check of some kind associated, but 1d6 per 10 feet isn't that insane. 

     to clarify I wanted to know max damage of this move. I do now understand the instant falling rule

    so its best to begin the turn dropping him he takes damage then I move down and attack him as stated earlier 6d6 is the damage taken for a 60 foot fall  and a 500 foot fall is splat when released the creature.

    know lets think of this at a different angle what if we were 2000 feet in the air you fall from whatever platform you were on and are now on the splat clock, so should it be possible to fly down or dash or both in the correct order or fall first then use movement  and be able to utilize the fall distance simultaneously so that I can catch up to and catch you(dive). or will I never be able to catch you because I am flying and can only get up to 280 feet of flight

    because it the first thing to happen and last thing that gets calculated in a turn going from getting dropped on realease and you falling at the end of your next turn u will never have a chance to catch them

    Posted in: General Discussion
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    posted a message on max damage.
    Quote from Sarella >>

    Hello, I was really struggling to understand what you are saying. I appreciate English is not your first language so here is what I think you are saying:

    You grapple someone, fly up and then smack them a bit. On their turn, you drop them, so they fall. Then they get to have their turn but you are in the air. Then you fall, slow fall with your reaction to be ready to fly them up again.

    You are also saying how you step of the wind to dash, doubling your 60ft speed to 120ft (base 50ft fly speed plus 10ft from barbarian level 5). You grapple someone and then, moving half speed (barbarian bear totem has ZERO affect on this because it is based on the size, not the weight, of the opponent. Doesn't matter how you argue unless your DM changes the actual rules it has zero effect)?

    Just remember the rules only matter when you're trying to show off to your DM!

     you also get more speed for monk so I can fly a bit longer then that.

    it said I can pick up large creatures and doubles my weight limitations such as caring capacity. it would take twice the 20 pound armor being 40 pounds of armor before I can't fly do to armor.  so that already states weight Right?

    Quote from Kotath >>
    Quote from Geann >>

    Using flight to pick a creature up, take them to a height, and drop them for falling damage has always been possible in D&D.  The Fly spell is only 3rd level.  It's not especially abusive by the rules.

    I'm not even sure it's the best use of time with a 12th level or so Barbarian/Monk looking to do max damage.

     

    Depends a bit on where you drop them.... high level bombing with live ammo can be quite demoralizing..... 

     he said no to this cuz I free action dropped him so I would not be able to aim unless I wanted to call it a trow but that was an action I did not have

    Posted in: General Discussion
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    posted a message on max damage.

    I thought I could get to the ground fast enough to make a attack before he hit the ground on my next turn but have looked into the science and its not there I can't hit him before he hits the ground because falling is faster then I thought because its squared. but what if I drop them on an enemy  

    Posted in: General Discussion
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    posted a message on max damage.

    I see that is how many people feel  but I am definitely a rock lee character although I like dnd I make characters that don't use magic. (at all) unless natural ability

    I aim to be the last alive cuz of how the dm style is and I always am. stories often ends with me saving who I can or running away.  

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    posted a message on max damage.

    I found out you can fall 579ft in  6 seconds real life 

    Posted in: General Discussion
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    posted a message on max damage.

    only thing I have left to clear up is I can carry double my original weight with the second bear on my totem 

    Posted in: General Discussion
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    posted a message on what I'm waiting for in the beyond of dnd

    I realize this is a general discussion where I was just saying some cool things I remember so I can here others old favorites or opinions on what you think would make dnd more fun. do you have any ideas 

    Posted in: General Discussion
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    posted a message on what I'm waiting for in the beyond of dnd

    hope you can read it better 

    Posted in: General Discussion
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