I'm putting together the setting for my upcoming campaign and I have two characters I'm trying to find a role for. These characters are twins in vastly different businesses. The first twin (for the purposes of this, we'll call him Fenric) is a prominent rogue in the city's underground thieves guild, while the other (idk, Dundrir) is a sorcerer and a wealthy businessman. The issue I'm having is... I can't decide what business the noble twin operates in. I need something that the players can be frequent in (except a magic shop, I already have that handled), and that the rogue twin can either be secretly supporting (like stealing resources for it) or secretly acting against (sabotage and such).
It feels like you've got plenty of suggestions to deal with the ranger, so I have nothing to add there.
Regarding the wyrmling (assuming you'd rather not let you players have a pet dragon), I think it would be good to play with the fact that the Wyrmling was "hatched" by getting smashed across a stone floor. Say there were (obviously) complications with the hatching, maybe it was underdeveloped or simply damaged by the abrupt birth. You can say the wyrmling is quickly dying due to these complications, and eventually... the wyrmling isn't a problem anymore.
Of course, it might be pretty underwhelming if the wyrmling up and dies, so give the players the opportunity to seek out treatment, turn it into a side quest to keep their little dragon buddy alive. If at that point you're still determined to let the wyrmling die, take a reoccurring villain or introduce a new one to get in the way somehow (doesn't have to be an intentional attempt to kill the wyrmling). This prevents them from getting the resources they need in time, so the wyrmling dies. Suddenly, you have a good way to instill a strong sense of disdain towards a bad guy without him needing to destroy a town or directly kill an essential NPC or anything like that.
I usually only give them a vague difficulty like "this will be hard" or "you have a very small chance of getting this". This is mostly to keep immersion intact.
I just got the Ergon games silicone battle mat (because my prior "mat" was just a bit of 1" grid wrapping paper with a random plastic sheet taped to it) and I figured it might also be a good idea to maybe stop using my current dollar store dry erase markers. Anyone have any good recommendations for some good quality dry erase brands or should I just go for the plain expo?
Additionally. I've got pretty much the bare minimum in terms of DM supplies, so if anyone has some obscure but useful DM tool recommendations please let me know!
Hey people, I'm putting together a short modern-setting campaign and I need help with some pretty significant magic items that are going to be appearing in the game, specifically two of them. I won't say the names of the items just in case any of my players stumble across this thread, but their effects are as such:
Item 1- Your Intelligence score becomes 24 and you gain advantage on all Intelligence ability checks. You also gain the ability to recall information that should be impossible for you to know.
Item 2- Your Charisma score becomes 24 and you gain advantage on all Charisma ability checks. Whenever you succeed a Persuasion, Intimidation, or Deception check on a Humanoid creature, that creature becomes charmed until you make your next Persuasion, Intimidation, or Deception check.
I need help coming up with appropriate detriments to using these items (other than curses and whatnot, the detriment must apply *while* the item is being used). I'm open to all ideas, thanks!
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I'm putting together the setting for my upcoming campaign and I have two characters I'm trying to find a role for. These characters are twins in vastly different businesses. The first twin (for the purposes of this, we'll call him Fenric) is a prominent rogue in the city's underground thieves guild, while the other (idk, Dundrir) is a sorcerer and a wealthy businessman. The issue I'm having is... I can't decide what business the noble twin operates in. I need something that the players can be frequent in (except a magic shop, I already have that handled), and that the rogue twin can either be secretly supporting (like stealing resources for it) or secretly acting against (sabotage and such).
I'd love to hear your ideas.
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It feels like you've got plenty of suggestions to deal with the ranger, so I have nothing to add there.
Regarding the wyrmling (assuming you'd rather not let you players have a pet dragon), I think it would be good to play with the fact that the Wyrmling was "hatched" by getting smashed across a stone floor. Say there were (obviously) complications with the hatching, maybe it was underdeveloped or simply damaged by the abrupt birth. You can say the wyrmling is quickly dying due to these complications, and eventually... the wyrmling isn't a problem anymore.
Of course, it might be pretty underwhelming if the wyrmling up and dies, so give the players the opportunity to seek out treatment, turn it into a side quest to keep their little dragon buddy alive. If at that point you're still determined to let the wyrmling die, take a reoccurring villain or introduce a new one to get in the way somehow (doesn't have to be an intentional attempt to kill the wyrmling). This prevents them from getting the resources they need in time, so the wyrmling dies. Suddenly, you have a good way to instill a strong sense of disdain towards a bad guy without him needing to destroy a town or directly kill an essential NPC or anything like that.
0
I usually only give them a vague difficulty like "this will be hard" or "you have a very small chance of getting this". This is mostly to keep immersion intact.
0
I just got the Ergon games silicone battle mat (because my prior "mat" was just a bit of 1" grid wrapping paper with a random plastic sheet taped to it) and I figured it might also be a good idea to maybe stop using my current dollar store dry erase markers. Anyone have any good recommendations for some good quality dry erase brands or should I just go for the plain expo?
Additionally. I've got pretty much the bare minimum in terms of DM supplies, so if anyone has some obscure but useful DM tool recommendations please let me know!
0
Hey people, I'm putting together a short modern-setting campaign and I need help with some pretty significant magic items that are going to be appearing in the game, specifically two of them. I won't say the names of the items just in case any of my players stumble across this thread, but their effects are as such:
Item 1- Your Intelligence score becomes 24 and you gain advantage on all Intelligence ability checks. You also gain the ability to recall information that should be impossible for you to know.
Item 2- Your Charisma score becomes 24 and you gain advantage on all Charisma ability checks. Whenever you succeed a Persuasion, Intimidation, or Deception check on a Humanoid creature, that creature becomes charmed until you make your next Persuasion, Intimidation, or Deception check.
I need help coming up with appropriate detriments to using these items (other than curses and whatnot, the detriment must apply *while* the item is being used). I'm open to all ideas, thanks!