Echo is a solid subclass. It allows for an extra target that enemies have to deal with. It is immune to conditions. Do you have a smart DM that likes to grapple your fighter in combat? well, stay grappled. Dont waste time and actions trying to break it. keep tied down with that opponent, and let your echo keep fighting. Have you gotten yourself tied down with multiple enemies but the wizard is in trouble? send your echo for aid. And on the next turn tp to the wizard.
The echo utilizes positioning in combat, wasting the enemies actions, and allows the fighter to have some of the best mobility in the game, competing with monks and rogues. And all of that is just at 3rd level.
Proxy, the Echo is an object, not a creature. It does not have a speed. it has 30 feet of movement. and the text specifically says it can be moved in ANY direction. It isnt a poor interpretation, its an accurate one
Jeremy Crawford Just posted on twitter that it can move vertically. he also stated that it can hang out there. So LeviRocks you were right! Looks like the Echo Knight may be one of the best fighter subclasses out there.
So think you have to use your best judgement on the movement there. Similar to shapewater spell that says you can move water 5 feet in any direction. theres nothing saying you can hold the echo in the air or that it doesnt obey the law of gravity. I would rule that you move the echo 30 feet up, and then it falls back down by the end of the round. But that doesnt answer the question of flight speed. Like I have no clue what happens if you have a flight speed. Does the echo copy your ability to move through the air? logically, yes, but the mechanics offer nothing to back that.
I heard one person suggest that the echo is a still image. that would make sense as to why it wouldnt be able to hold itself in the air, even if it had wings. like as soon as you stop mentally commanding the echo to move upwards, it goes still and just drops.
Until an official ruling comes out, i would say its dms call
So I think you are misunderstanding the 7th level ability. I am going to copy and paste a couple of the lines here:
"As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you." -3rd lvl ability
"While your echo is being used in this way, it can be up to 1,000 feet away from you without being destroyed" -7th lvl ability
So the Echo normally has a 30ft limit to how far it can be away at the end of your turn, but the 7th level ability specifies it can be used in this way (referring to you using your action to see and hear through the echo) up to 1000 feet away. and the 3rd level ability saying you can swap places specifically says at the end that it doesnt matter how far away the echo is from you when you use the tp ability. So at 7th level you can scout ahead up to 1000 feet, and then swap places with the echo, as long as you are looking through the echo.
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Echo is a solid subclass. It allows for an extra target that enemies have to deal with. It is immune to conditions. Do you have a smart DM that likes to grapple your fighter in combat? well, stay grappled. Dont waste time and actions trying to break it. keep tied down with that opponent, and let your echo keep fighting. Have you gotten yourself tied down with multiple enemies but the wizard is in trouble? send your echo for aid. And on the next turn tp to the wizard.
The echo utilizes positioning in combat, wasting the enemies actions, and allows the fighter to have some of the best mobility in the game, competing with monks and rogues. And all of that is just at 3rd level.
5
Holy Crap, Proxyjames is giving me a headache. LeviRocks, thank you for posting accurate info about this subclass
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Proxy, the Echo is an object, not a creature. It does not have a speed. it has 30 feet of movement. and the text specifically says it can be moved in ANY direction. It isnt a poor interpretation, its an accurate one
4
Jeremy Crawford Just posted on twitter that it can move vertically. he also stated that it can hang out there. So LeviRocks you were right! Looks like the Echo Knight may be one of the best fighter subclasses out there.
0
So think you have to use your best judgement on the movement there. Similar to shapewater spell that says you can move water 5 feet in any direction. theres nothing saying you can hold the echo in the air or that it doesnt obey the law of gravity. I would rule that you move the echo 30 feet up, and then it falls back down by the end of the round. But that doesnt answer the question of flight speed. Like I have no clue what happens if you have a flight speed. Does the echo copy your ability to move through the air? logically, yes, but the mechanics offer nothing to back that.
I heard one person suggest that the echo is a still image. that would make sense as to why it wouldnt be able to hold itself in the air, even if it had wings. like as soon as you stop mentally commanding the echo to move upwards, it goes still and just drops.
Until an official ruling comes out, i would say its dms call
1
So I think you are misunderstanding the 7th level ability. I am going to copy and paste a couple of the lines here:
"As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you." -3rd lvl ability
"While your echo is being used in this way, it can be up to 1,000 feet away from you without being destroyed" -7th lvl ability
So the Echo normally has a 30ft limit to how far it can be away at the end of your turn, but the 7th level ability specifies it can be used in this way (referring to you using your action to see and hear through the echo) up to 1000 feet away. and the 3rd level ability saying you can swap places specifically says at the end that it doesnt matter how far away the echo is from you when you use the tp ability. So at 7th level you can scout ahead up to 1000 feet, and then swap places with the echo, as long as you are looking through the echo.