I am in the process of making my first D&D campaign. The campaign premise is about a party of detectives hunting down notorious killers.
My question is when my players are finding clues from the first murder, how much time should I give them when looking over the clues before the killer strikes again. I am trying to figure out how to best create tension and show that time is always ticking when it comes to solving the case.
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Hello Everyone,
I am in the process of making my first D&D campaign. The campaign premise is about a party of detectives hunting down notorious killers.
My question is when my players are finding clues from the first murder, how much time should I give them when looking over the clues before the killer strikes again. I am trying to figure out how to best create tension and show that time is always ticking when it comes to solving the case.
Thanks!