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    posted a message on Damage over time a thing?

    I'm planning on making a bit of a homebrew cantrip for a vampire ranger in my group.

    Essentially, this guy is going to be able to summon spectral throwing knives. As he's level 5, and I want to start making the players feel badass, if he's within 5ft of a fleshy corpse, he'll have a second blade made of blood that has a chance to deal damage over time effects (similar to poison). 

    I'm thinking 1d4 for the standard blade damage, 1d6 for the blood blade, and 1d4 for the poison effect.

    The effect won't stack, and will stick on that enemy for 3 turns.

    Not sure what you guys would have to say on the DoT, but I think it's pretty balanced

    Posted in: Rules & Game Mechanics
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