False Appearance. If the spider is motionless, has its eyes and mouth closed, and has its legs wrapped around its body at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the spider move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the spider is anything other than an asteroid.
Legendary Resistance (3/Day). If the spider fails a saving throw, it can choose to succeed instead.
Unusual Nature. The spider doesn’t require air.
Multiattack. The spider makes two Web Strand attacks, uses Reel, and makes two Bite attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage plus 10 (3d6) acid damage.
Web Strand. Ranged Weapon Attack: +13 to hit, reach 120 ft., one creature. Hit: The target is grappled (escape DC 18). The web strand can be attacked and destroyed (AC 12; 20 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage). The spider can grapple up to six creatures at a time using its web strands.
Reel. The spider pulls each creature grappled by it up to 60 feet straight toward itself.
Snare Ship (1/Day). The spider weaves a magical web around a spelljamming ship it can see within 120 feet of itself. The web lasts for 1 minute and suppresses the magic of any spelljamming helm aboard the ship. Decks and other surfaces of the ship that aren’t enclosed become difficult terrain until the effect ends. The web is impervious to damage but is destroyed by a successful casting of dispel magic (DC 18).
Description
An asteroid spider is a menace native to Wildspace and the Astral Sea. A full-grown specimen has a body 30 feet in diameter and legs that are at least 30 feet long. When it wraps its legs tightly around its body and closes its eyes, the asteroid spider resembles nothing so much as a giant, lifeless rock in space—hence its name.
An asteroid spider has its own gravity plane and air envelope, as well as multiple spinnerets with which it can create web strands. Its living brain functions like a spelljamming helm, allowing the spider to travel through Wildspace without a ship. It often haunts asteroid belts, lurking among normal asteroids until a spelljamming ship comes close enough to be detected. The spider then snares the ship before using web strands to catch crew members and reel them toward its snapping jaws.
Yeah, my Eldritch Lich is riding this one through the portal from the Far Realm in the next session.
in space, no-one can hear you scream when you encounter this
I dunno, I’d be screaming pretty hard
It’s a astroid! It’s a spider! It’s an egg salad sandwich! It’s an asteroid spider!
Also this thing has a intelligence of 17
I want to helm one. That would be a cool ship.
If a character suffered of arachnophobia and apeirophobia (fear of th eimmense: space etc) this would end his EXISTENCE.
Can it be tamed...
"allied with" might be a better choice of words considering its mental stats, it's smarter than most people.
I've gotta wonder, does the Snare Ship DC imply that casting Dispel Magic at 8th or 9th level would work automatically? The DC of Dispel Magic is 10 + the spell's level, so I think I'd rule it as an 8th level magical effect.
ok this thing is not okay it needs to die it can burn in hell
Imagine if you casted meteor swarm and then one of these bad boys unfolded its legs with half health
perfect way to take care of "that player". just have a asteroid land in front of them and just stomp them
looking at the description of meteor swarm it doesn't seem like you are shooting real meteors, it's more like its raining fire balls but that is a great idea
it wouldn't be called a asteroid spider then, it would be called a meteor spider
just a lil guy