Far Realm Parasite. Inside the lich’s torso dwells a wormlike parasite that contains the lich’s soul. When the lich dies, it implodes into the parasite, which then vanishes into the Far Realm. In 2d4 days, the parasite causes the lich to reappear within 1d4 miles of where it died. If the lich died inside a magic circle cast to contain Undead, the lich instead reappears as an otyugh with all the lich’s memories.
Legendary Resistance (4/Day). If the lich fails a saving throw, it can choose to succeed instead.
Unusual Nature. The lich doesn’t need air, food, drink, or sleep.
Multiattack. The lich makes one Parasitic Tentacle attack or uses Spellcasting. The lich also uses Psychic Whisper twice.
Parasitic Tentacle. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 25 (6d6 + 4) piercing damage plus 25 (6d6 + 4) necrotic damage. The target must succeed on a DC 17 Constitution saving throw or be poisoned. The poisoned target can repeat the save at the end of each of its turns, ending the effect on itself on a success. The third time the target fails the save, the target dies and dissolves into a gibbering mouther that obeys the lich and uses the target’s initiative.
Psychic Whisper. The lich targets one creature it can see within 120 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or take 25 (6d6 + 4) psychic damage and be stunned until the end of the lich’s next turn as incomprehensible whispers fill the target’s mind.
Spellcasting. The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, mage hand, prestidigitation
2/day each: dispel magic, hunger of Hadar, lightning bolt
1/day each: arcane eye, dimension door, plane shift (self only)
Far Realm Step. Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.
Description
From beyond the stars, a Great Old One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently, they might set foot on the twisting path toward becoming an eldritch lich.
Like other liches, eldritch liches are spellcasters who have cheated death, but an eldritch lich does so by allowing a Great Old One to implant a Far Realm parasite in the lich. That parasite bestows undeath upon the spellcaster and causes strange tentacles to sprout from the body. The parasite’s mouth is visible on the lich’s torso, and the parasite guards the lich against destruction, reviving the lich a few days after death. Canny foes can sabotage an eldritch lich’s revival by slaying the lich in a magic circle, thereby forcing the lich to return in a distorted form, robbed of most of its power.
An eldritch lich constantly hears bizarre whispers from the Far Realm, to which the lich nods and mutters. Occasionally, the lich uses its telepathy to share those whispers with the minds around it.
Form of the Great Old One
Multiple entities bear the title Great Old One. You may roll on the Great Old Ones table to determine which entity gave an eldritch lich its parasite.
Great Old Ones
d6 | Form |
---|---|
1 | Cthulhu |
2 | Tharizdun, the Chained God |
3 | Dendar, the Night Serpent |
4 | Ghaunadaur |
5 | Zargon, the Returner |
6 | That Which Lurks |
omg as a bio horror lover this is raw bliss for meeeeeeeee
This thing looks fantastically difficult to actually destroy. It’s Far Realm Step seems to make trapping it in a magic circle very challenging and unreliable. The only thing I can think of to counter this would take a lot of set-up: casting both Mordenkainen’s private sanctum and magic circle together over the same exact area. Of course, the casting times of both of those spells are pretty prohibitive, but certain magical items might make things easier.
Can anyone else think of a reliable way to kill one of these? I’d like to use an eldritch lich in my Spelljammer campaign to represent Romar the Fool, but I’d like my players to actually have a chance at defeating him (without him returning).
Why is this weaker than a normal Lich
Eld-lich
I had a level 13 paladin who did a ton of damage to one of these one-on-one last night. It really needs some legendary actions or lair actions to make it worthy of that CR 15. The 2 attacks do a decent amount of damage, but above level 10, most adventurers can handle what this thing is dishing out.
Aren't Ghaunadaur and That Which Lurks the same thing
i don't get it they listed Ghaunadaur twice under the great old ones table That Which Lurks is just another name for Ghaunadaur
Visually, quite astounding.
maybe because a normal lich doesn't make pacts with great creatures most of the time(or maybe the lich was already strong but a random person decides to make a pact with a great creature)
yes, the "eld-lich"
i feel like this is just a tad to weak for the lore and even the CR, gonna have to homebrew a CR 22 version with more abilities and spells
Yes, just yes...
Why does it turn into a otyugh?
Zargon the returner returns to dnd
This is by far my favorite Lich in dnd 5e
Does the fact that it can cast Hunger of Hadar seem pretty strong to anyone else considering Hunger of Hadar is one of the best 3rd level spells in the game?
Lmao
Hunger of hadar deals guaranteed damage but not much so it's better for control and messing with spellcasters. Lightning Bolt hits like the front end of a truck but is tricky to use. However consider the fact that they can inflict the stunned condition twice every turn while dealing considerable damage in the process. Once characters are stunned they're unable to lift a finger and at the lich's mercy until the effect wears off. By the time that happens they lich can line characters up for lightning bolt or target a single enemy with a tentacle dealing about 50 damage either way. I would suggest using psychic whisper before any of the other multiattack options but the lich is still bound to an average of over 100 damage while incapacitating would be attackers each round however you play it, more if you use hunger of hadar, but not that much more. Hunger of hadar is more of a way to keep characters from casting spells or standing in certain spots.
Yes, just yes.
This could potentially be a great alternative final boss for Phandelver