Large Beast, Unaligned
AC 14    Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., swim 40 ft.
Mod Save
STR 15 +2 +2
DEX 12 +1 +1
CON 11 +0 +0
Mod Save
INT 2 -4 -4
WIS 12 +1 +1
CHA 5 -3 -3
Senses Passive Perception 11
Languages --
CR 1/2 (XP 100; PB +2)
Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Habitat: Underwater

Monster Manual, pg. 359

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